![]() ![]() It’s not great in an out-and-out gunfight, where the slow firing speed and inability to hit multiple targets makes it less useful than Cooper’s revolvers or Hector’s shotgun.Ī standard healing skill, Doc’s bandages let him heal a moderate amount of HP, and can be used on either himself or an ally.ĭoc doesn’t get this ability until his second appearance, but it’s very powerful. ![]() Despite being a gun it can actually be used stealthily because the extremely long range means he can stand somewhere out of earshot while sniping enemies from afar. Pulling an enemy out of position is a strong way to break up a group of guards who are watching each other’s backs.ĭoc’s custom revolver is the longest ranged weapon in the game, a sniper rifle in all but name. What really matters here is the powerful distraction. The gas is the least useful part of the attack, but it buys Doc a few extra seconds if he can’t stick the guard with a syringe fast enough. Here are Doc's abilities:ĭoc’s distraction attack is to toss his bag out into the open, causing any enemy who can see it in their vision cone to walk over and try to open it, at which point it explodes in gas, blinding them for a few seconds. You will usually want Doc to stay at the edges of a conflict, either pulling people away with his bag or using his gas and sniper attacks to incapacitate enemies from a safe distance. He can’t climb or swim and moves slowly when carrying bodies, but he has several powerful ranged attacks to make up for it. ![]()
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