His high health also helps him survive attacks from even multiple Archers or Wizards (although a large group of either will usually be enough to destroy the Dragon or two). As a flying unit, the Dragon is completely immune to attacks from most ground troops avaliable at this point, with his splash damage capability making quick work of Barbarians and Goblins. Dragons are wonderful Clan Castle troops, especially at lower TH levels where options are limited.Also, if two are placed close enough, an Earthquake Spell and 3 Lightning Spells can destroy both. If the Air Defenses are too close together, a single Rage Spell applied to a cluster of Dragons can quickly wipe out all three. As a Town Hall 8 player, keeping your Air Defenses semi-spread while protecting them with storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons.Multiple high-level Air Defenses are critical for success against Dragons. Dragons are one of the most powerful troops in the game, and as such it can be difficult to defend against them.If the Barbarian King does not move near defenses, one can simply avoid deploying Dragons near him and use other air troops, as the Dragon's high housing space makes it a huge waste anyway.Be careful as these troops can distract your Dragons from attacking other more threatening targets, wasting time. Dragons will attack the Barbarian King and Clan Castle troops that cannot target air units if these troops are the closest target, despite their lack of anti-air capabilities.This means either using a hero or a dragon is necessary. Some opponents may also put Hidden Teslas in a corner which is also called a Troll Tesla or Corner Tesla, which staves off lesser cleanup troops.A level 4 or higher Clan Castle can hold a Haste Spell which can be used to speed up the Dragons if time is short, though Haste Spells are better used for a frontal assault. To prevent this, attackers should bring some Archers or Minions or even save a hero (such as Barbarian King) to take out lone buildings in the corners it might mean the difference between a 99% 2 star & 100% 3 star. When using mass Dragon raids, one should be careful of buildings in the corners, because their relatively slow movement speed does not make it great for moving around from corner to corner.If they have a lot of resources, a Dragon raid is usually the best option as they can devastate the entire base once Air Defenses are taken out. At Town Halls 8-10, some careless opponents might poorly bunch together their Air Defenses together, making them much more vulnerable to spells.Which spells to bring and use ultimately depend on the layout of the defending base - an attacker should have a plan to destroy every Air Defense as fast as possible, whether that involves extra Balloons, Lightning Spells, Earthquake Spells, Healing Spells, or Rage Spells. Dragons can tank the Air Defenses and Wizard Towers while Balloons target the Defensive Buildings. A powerful strategy uses a combination of Dragons and Balloons.Then place a Rage Spell for mass destruction. Try to spread the Dragons along the edge of the base, as they will converge in the middle of the battle when you have reached the base's center.Since Dragons are air units this also saves the time of them moving through Walls significantly. Dragons are slow but deal high damage per attack, so using a pure-Dragon army with Rage Spells can be effective. The Rage Spell and Dragon are like bread and butter.Bring some Barbarians, Minions or Archers to take out buildings in the corners to prevent wasting a whole Dragon for it.Most Dragon strategies involve taking out as many Air Defenses as possible with other units ( Barbarians, Giants, etc.) or Lightning Spells, as they are a significant threat to this powerful unit.Once all of the nearby enemy troops are defeated, the Dragons will proceed to attack the nearest structure. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Dragons have no preferred target when attacking they will simply attack the closest building.Similar to the Wizard, the Dragon's attacks are ranged and deal splash damage, observed when it attacks enemy troops that overlap or over walls. It is a fearsome flying unit capable of attacking both ground and air units, with both high health and damage.The Dragon is a troop unlocked at Barracks level 9, which requires Town Hall level 7.
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