Ammo has a stack size of 99, but most consumables have a max stack size of 3. My scripts set inventory stacks to the maximum number just before you use them, which could be two different values for multitools. They are treated as consumables in some places, and ammo in others, and this results in the size of the inventory stack changing. Yeah, as I said in the first post, there's some odd coding around multitools. I just noticed a strange behavior for Inf Consumables. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.But I could not find fury/energy, tried double, float, 4 bytes, etc. If current armor/max armor could be added to a table, that would make a nice Adamantium armor.Ĭan you tell me how some of those numbers are stored? I found hp with CE, it's just plain double byte. When I changed the max to 100 and left the 'current' durability 700, the protection went up from 1 to 7. When I changed a 700/700 max durability to 7000 my protection dropped. One thing I noticed looking at that was how durability affects protection on armor. So my one pistol had 100 shots for instance, good thing I had the infinite ammo cheat on They seem to get called for weapon stats among other things as well. The dodge ones are generic 'read float' functions I was checking out. Yeah sorry, just the ones under 'My Cheats' were tested.
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