This section, method, or task contains steps that tell you how to modify the registry. Change the look of your pages navigation style, colors, and logo. On a team site you can add, edit, or remove links on the navigation menu. Edit the horizontal menu, footer menu (communication site only), or the hub. However, serious problems might occur if you modify the registry incorrectly. Therefore, make sure that you follow these steps carefully. For added protection, back up the registry before you modify it. Then, you can restore the registry if a problem occurs. Locate the following registry key, as appropriate for your version of Office: #EDITING RECENT MENU HOW TO#įor more information about how to back up and restore the registry, see How to back up and restore the registry in Windows.Ĭlick Start, click Run, type regedit in the Open box, and then click OK. HKEY_CURRENT_USER\Software\Microsoft\Office\12.0\Common\Open Find Open up regedit.exe through the start menu search box, and then navigate down to the following key, creating it if it doesn’t exist. HKEY_CURRENT_USER\Software\Microsoft\Office\10.0\Common\Open Find HKEY_CURRENT_USER\Software\Microsoft\Office\11.0\Common\Open Find HKEYCURRENTUSERSoftwareMicrosoftWindowsCurrentVersionPoliciesExplorer. In the Open Find subkey, locate the program for which you want to clear the most recently used files list. In each program subkey, you find another subkey that is named Settings. In that subkey, you find several additional subkeys. Each of these subkeys contains a most recently used files list.įor example, the Microsoft Office Word\Settings subkey contains subkeys such as Insert File, Save As, Open, or Modify Location. These keys may vary depending on the past actions that were performed in Microsoft Word. Under each subkey is another subkey that is named File Name MRU. To delete a specific list of most recently used files, delete the Value entry in any File Name MRU subkey. Office rebuilds the File Name MRU subkey after you delete it, and begins to track the most recently used files again. Therefore, you must periodically delete the list. You can also create a registry file (.reg) by exporting that subkey of the registry in Registry Editor. Use that registry file to automatically apply the registry settings (in this case, the deletion of the most recently used files list). You can also delete the whole Open Find subkey (or create a registry file to do it for you automatically) to remove all most recently used files lists at the same time.Note: Don't use Edit > Ungroup on Level of Detail groups the LOD threshold information isn't reset properly on Undo. Use Edit > Level of Detail > Ungroup to properly ungroup an lodGroup node.Ĭreates a Level of Detail group, which associates multiple different resolution versions of the same geometry that you want to be replaced based on camera distance in a game engine. This lets you produce a high-quality version of a model for up-close and a low-quality version for far-away, with multiple versions in between. Select Edit > LOD (Level of Detail) > Create LOD Group > to specify the following before you create the group: With the necessary safeguards in place, you're ready to jump in and get started. Press the Windows key and R simultaneously, type regedit and press Enter. Specifies the method to use when determining which level of detail to display.īy default, Threshold Type is set to Screen Height Percentage so that levels display based on the percentage of screen height taken up by the overall LOD group in the current camera frame. Screen Height Percentage measures the overall height of all the meshes in the LOD group relative to the current camera frame, and establishes an initial default percentage for each level to display. You can also set the threshold to switch based on Distance from the camera. (See also Export LOD groups to your game engine.) Generate LOD Meshes When you export the selected geometry using FBX, this setting is stored in the FBX file so that it can be read by your game engine. Generates lower resolution versions of a selected high resolution mesh, and adds them as new levels in an LOD group. Select Edit > LOD (Level of Detail) > Generate LOD Meshes > to open the Generate LOD Meshes Options and specify the settings used to generate meshes. Makes the selected nodes children of the last node you selected (the key object). Select the objects you want to assign to the parent, then Shift-select the parent and select Edit > Parent or press P. That is, if two objects are selected in sequence, the first selected object becomes a child of the second selected object. The child objects remain selected after the parent operation is completed, and the parent object is deselected. When you select the parent, the children are also selected, and the parent's Transform node controls the children's transformations - see DAG Hierarchy for more information on Transform nodes.
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